Sonic Bodies, Reggae Sound Systems, Performance, Techniques, and Ways of Knowing, By Julian Henriques – Reflection

Julian describes sonic bodies as the people that attend sound systems, the sound system itself contains a crew that operate each function. The speakers themselves carry high, sub, sub-bass, mid frequencies. And the curation of all of it is a laboratory. Where the crew play and use intuition to create a so-called “vibe” where the crowd react to every decision that is made.

In this text, bodies are being recognised as sonic, while making a connection and difference between consuming sound. In a sound system, the body is placed in the sound. Being surrounded by the speakers and the other listeners. Whereas with earphones listening is the opposite. Sound is placed inside bodies. This I assume is speaking around the idea of being a sonic body. The separation between the ethnographic mentality of thinking and more towards the abstract. And that Sound offers dynamic ways of thinking through corporeal practices of thought.

It is also a turn away from any hierarchy of the senses and the dominance of vision in particular, towards a pattern of cooperation of sensory modalities in which each contributes its unique qualities for our negotiation through the “ambient energy”. A quote I felt represented a lot of this text, the thirty-eight pages speak on this idea of a different way of learning and thinking. Through doing and reacting to relative actions in space that thinking through sound is just as important in this context as other ways. As well as bringing light to this idea of “thinking through sound”.

Sonic Bodies challenges some of the most widely held assumptions about what knowledge itself actually is. One such assumption is that knowledge resides in “the mind” – as if this could be separate from its body. Another is that knowledge is information about things, rather than relationships and dynamic patterns. A third assumption is that knowledge originates with peer-reviewed research in the academy, rather than subaltern or lumpen street cultures.

Again another different approach to knowledge, instead of seeing things as objects they are seen as relationships and actions amongst themselves. That the mind and body are in unison when conducting thoughts and actions. One doesn’t work with the other, and I believe Julian argues this by bringing attention to the knowing without learning or more so learning differently than the western world believes is the only way to attain knowledge.

Find a book or article relevant to your topic and write a short synopsis – In The Field, The Art of Field Recording

I have found this book which I haven’t read yet to be almost perfect for my research. A synopsis is.

In the field, is a collection of interviews with contemporary sound artists who use field recording in their work. From its early origins in wildlife sound and in ethnographic research, field recording has expanded over the last few decades into a diverse range of practices which explore and investigate aspects of the lived environment, from the microscopic to the panoramic, through the medium of recorded sound. This book has conversations that explore the fundamental issues that underlie the development of field recordings as the core of their activity. Recurring themes include early motivations, aesthetic preferences, the audible presence of the recordist and the nature of the field.

The Wire Shop - In The Field: The Art Of Field Recording by Cathy Lane and  Angus Carlyle

Research process exercise week 18, ASMR

In the lecture this week we were given a random topic to research and find articles and sources for information and references to help us with understanding what is good for our essays, as well as for our literature review.

I and Kiro received ASMR. Which I had heard before, it’s on Youtube for everyone to discover, not something I typically enjoy though. We began our search through the UAL library and discovered a book called ASMR. We proceeded to search for the authors name and found it wasn’t very reliable. The sources reviewing his book were YouTubers with usernames such as “GreenASMRGoblin” Which didn’t mean his work was accepted perhaps or peer-reviewed by the larger scientific community.

We then proceeded to research Google scholar, something I use a lot. And found a few articles on scientific research into ASMR, some articles with evidence and facts/statistics about how it affects us and how it can occur. Again I felt only a few were reliable. We then shared our ideas and how we did the research in class. I felt like my work was perhaps too scientific on the approach which Annie felt as well. Again this is good for me to understand as I don’t want my essay to be scientific but lightly use science for evidence of my decisions perhaps.

Tutorial with Toby, reflection

After speaking with Toby he did confirm that perhaps I was thinking a few things for my essay. That I had to focus on the specifics of what I’m attempting to speak about. He did say I seemed motivated and passionate about what I’m writing which gave me reassurance towards my topic. I shared a few books I was reading and he agreed they seemed relevant and to continue the pursuit. He also agreed that the essay and the creative project related very well and was happy to hear I had already planned the second part of the hand in submission.

Toby gave me further guidance to perhaps looks into meditation and into noise the ideas of noise for different people, to speak In that perspective is interesting for him he says. As well he mentioned accessibility and wellbeing within field recordings. Again something I agreed would be great to bring into my essay.

I also asked Toby about my plan which was to finish the essay in its entirety by the end of the spring break so when I return as the lectures shift towards a more creative project orientated stance I have already done the essay which will feed the parameters of the recordings. I spoke that my idea was to create an album of field recordings that bring peace and reduce anxiety. Maybe something that people can put on when they’re anxious in public and need to listen. He spoke about autism and over-sensitive sensory problems with audio and perhaps if my recordings could help this.

That the science, as well as the artistic research in the essay, can allow for the creative practical project to have the rules and statistics or information to guide the process. To not just create with motivation and spontaneity but also with an idea of what the goals are within the project. With active listening and deep unconscious listening.

Really great feedback that has given me more perspective and drive towards this essay. Instead of dreading the essay, I do believe this is a chance to do the research for the practical. So when I begin the recordings I can already know what I have to do in terms of the theory behind it. The meaning, and goals.

The next step for me really is to do research. Acquire thoughts ideas and delve within the field recording/wellbeing area once again.

Essay ideas, thoughts, update

I have been taking it easy on the actual thought process behind my essay coming up for submission. I have been allowing thoughts to brew within and allow me to manifest them into physical actions through curiosity rather than need. I have been thinking about my last audio paper in that I spoke about field recordings, noise pollution and the effect this has on humans. I wish to perhaps elaborate on the field recordings section.

I find more and more my practice of field recording to be captivating me towards a potential career goal and also theoretical ideas. I enjoy the escapism that field recordings present. The idea of hunting for sounds, locating where things are. The outdoors of recording within the field. As well as the positive effects field recordings of ambience and locations can give us in terms of wellbeing. Escaping modern-day city lives with a pair of headphones. Close your eyes and you can be in a beautiful peaceful forest, even a beach.

I’m curious about creating an album of music towards this for part two of my hand in submission and using part one as research for the critical guidance the second part requires. Instead of just recording sounds and creating things I associate with relaxation and escapism as well as benefits to my wellbeing. I believe a greater approach would be to use part one of the hand in the submission of the essay section to research and speak about the importance of field recording with an interest in deep listening. The abstract art of field recordings, escapism? Well, being, research into meditation. Not stereotypical but meditation within works such as field recording. And perhaps immersion with soundscapes into VR worlds. Again this is quite a large subject as they have always been with and 2500 words aren’t enough to capture and speak on everything together so I’ll attempt to refine these thoughts but creating some abstracts as the last term with the audio paper worked for understanding if I it’s even possible within the 2500-3000 word constraint.

I’ve been curious to read into practitioners of field recording and understand why they wish to do this, such artists as Hildegard Westerkamp really do captivate me with her compositions.

I have managed to find a few books which capture my curiosity, and seem to have similar themes associated with, they are.

In The Field: The Art Of Field Recording by Cathy Lane and Angus Carlyle

On Listening by Cathy Lane and Angus Carlyle

Writing the field recording: sound, word, environment / edited by Stephen Benson, Will Montgomery.

Autumn leaves sound and the environment in artistic practise/edited by Angus Carlyle.

Steven Feld “Acoustemology” Reflection

Steven speaks on knowing through relations and how this insists that one does not simply “acquire” knowledge but, rather, that one knows through an ongoing cumulative and interactive acoustemology. I agree completely. He speaks on that knowledge isn’t just through attempting to know but through ongoing interaction with the environment as the tribe’s people, he was surrounded were doing.

He also mentions that while the idea of an anthropology of sound was meant to help decolonize ethnomusicology’s disciplinary paradigms, the presence of”anthropology” still made it too human-centric; the prepositional “of” marked too much distance and separation, and the nominal “sound” seemingly made it more about propagation than perception, more about structure than process. It was a case of”the master’s tools will never dismantle the master’s house”

Again another great point that struck me about understanding the study of sound. And Steven makes a point here that we are still involving ourselves as humans in studies. Not understanding sound and its relationship with the environment and objects but rather its relationship with us. Deeming that all ideas stem from the human interpretation of sound. That sound doesn’t exist within itself.

Unlike acoustic ecology, acoustemology is about the experience and agency of listening histories, understood as relational and contingent, situated and reflexive.

Likewise, it refuses to replace visualist ocularcentrism with sonocentrism as any sort of determining force of essentialist sensory master plans. I also agree, one isn’t better than the other and he speaks that his goals aren’t to skew the reader’s views into believing sound is more important. That sonocentrism is better than ocularcentrism.

Overall I do believe this article allowed me a deeper understanding of knowledge within sound itself and learning from sound. That there isn’t one way of learning. Sound itself can teach us our surroundings, specific ques that dictate problems in our environment. Difficult for some of us that live in urban environments to imagine this, although we in urban environments have different ques than others for example living in a rainforest.

Cafe Oto Garden Game made with Unity Reflection

After today’s lecture with Ingrid about learning and using FMOD I was finding it hard to understand the exact context of the reasons to use FMOD. To encode the sound and present it to the game’s designers already processed was what I received? I should take some time by myself to experiment more and see the benefits and negative and to do decide if I wish to use this platform.

I do find the middle ground between DAW and Engine to be a strange place to edit and encode. I feel I would rather see the visual stimulation when encoding and deciding the effects of the audio in the space rather than a timeline. Like wise when using effects I would prefer to create and use them in a DAW.

But after playing this Cafe Oto game I have understood a little bit more about the design of sound in a game. Although a game, the premise of it is that it’s an instrument where you run around activating sounds and creating a loop with your character to engage complex patterns. I thought the coding behind how this works to be captivating and engaging for the interactive user. It did have me thinking if they used FMOD and I assume so. Seeing other ways of interactive media with coded sound has given me more context towards my game, and application of my audio within it.

Week 18 Pre Production follow up meeting reflection

Halfway through the lecture, we were given time to speak as groups on the current stance of our group and how we are operating and to plan further for next week’s tutorial. As I and Will already had a group meeting with the MA students before the lecture we were very happy with where we stood in the project. As Jingya didn’t attend we shared the information with her about the feedback to music and the stance on sound effects.

We communicated to Jingya that although the game wasn’t at the right development stage to start deciding on the sound effects, we spoke on the need to continue recording and experimenting on the sound effects regardless. I and Will felt and agreed that we shouldn’t wait for them to tell us what they want, rather we create and receive feedback. The process of creating sounds should be more active than waiting for them to tell us what they need.

We all agreed and decided this week for me and Will to create some music. Jingya will begin creating sound effects and I will also experiment with ambience and sounds with field recordings around contact mics and my Zoom H1N.

I am waiting on the PDF and information we asked for in the last meeting from the MA group.

Whittington, W. (2007) Sound Capture to Construction: Building the Lexicon of Sound Designs for Star Wars Reflection

The article begins by speaking about realism for sound not being the same as cinematic realism. Which is governed by our expectations and perceptions of cinematic wolds and not the real-world experience.  Recording sound effects as well are not just recording but more construction of sounds. Sound for film isn’t about just capturing but performing as ben Burt did for the lightsaber.

The article also compares sound and image construction in unison to be the process of representation and abstraction which I agree with what’s said. It is the balance between what’s seen and the idea of what it could be.

When designing star wars they wanted to make sure the film and its world were reliable, realistic and authentic. Before this most sci-fi soundscapes were using the theremin and other electronic sounds which seemed cliche and took the context out of films. This meant that when designing the sound for this film Ben Burt decided to go against that and make something more realistic and industrial. They wanted it to sound like a “used future”

The sound design in the first scene for StarWars uses the laser sounds to incorporate more than just shooting. It shows a sense of space, temporality and depth/continuity of the environment. You can hear the laser shots you see on screen and others off-screen. Which creates a sense of a world that is alive and exists beyond the limits of what we see.

Ben Burt speaks on his thoughts on field recording. It’s more than recording a source or sound its also the relationship between that sound and the space around it. The air has a lot to do with it. It’s a perfume of sound he says.

Motifs in sound are also added towards the picture, with good vs evil, love and romance, Industrial future. This allowed for sounds to portray these motifs as well. With more heavy mean sounding vehicles using low end and harsher sounds for enemy dark side ships and lighter smoother sounds for the rebels.

 The rebel ships were also sound designed to be jankier and put together like scrap ships through sound and the empire was more high tech, well constructed. 

He also pitched the lightsabers to different tones, Darth faders being a minor key and ben Kenobi’s is more of a C major chord. And when they get together to fight there is disharmony.

With R2D2 they managed to convey emotions and communicate without speech but using sounds and bleeps. Performing with sound the same way a human does with language. The tone, the speed, the pitch, the performance made a difference in understanding R2D2.

Overall this article brings critical reflection on the abilities of sound design to convey messages and meanings. As well as motifs, space, georgarphy. Time, power, struggle. Evil, good. Anything to an extent, and also touches on the ability we have to passively relate that to common contexts in our society. And the balance between abstract and reality can create a buffer zone in which sound design exists.

Wednesday 23rd – Synthesiser session / Creating music for video game

I decided as it was part of my goals to learn synthesis and the modular this term that it also fits in perfectly to the music asked for in this video game. I booked the synth lab and started practising and learning the machine. I began playing on the Minilogue which is very simple and has built-in presets for you to play with. I recorded long play sessions of exploring these sounds onto logic which I will further refine.

I also began watching videos on the euro rack. I wanted to record some sounds that were progressive and ambient. I decided to watch a video explaining the terminology of modular synthesis and what everything means. VCO? VCA? CV? and understanding the fundamentals of modular synthesis.

I began playing around with the Eurorack and deciding what to go and how to do it. I found modular synthesis to be very organic and progressive with the patching. I sort of understood what was happening but it was almost as if the audio was leading me down a path and not necessarily the other way around. I created a few ideas and recorded for around thirty-forty minutes to get a varied range of sounds to use for composition in Ableton for music in the video game.

Here is a photo of a patch of something I made.

Towards the end, I found this Eurorack didn’t quite offer what I wanted and felt like it was back to the drawing board. Perhaps instead of using synthesis as the main compositional tool, I can sample what I’ve recorded onto Ableton and create an actual piece of music that resembles what I’ve been asked to do.

I also discovered VCV Rack towards the end of my three-hour session in the synthesis room. A free open-source modular rack unit to play around with. I will keep using this to practice my skills and to bounce any sounds and patches I make to use in Ableton for my music submission.

After my session, I ended up with some sounds from the Minilogue and Eurorack modular synthesizer. As well as VCV Rack and further synthesis knowledge with a plan for what’s coming. I believe I must now combine what I’ve sampled from the synth bench alongside Ableton and perhaps record some ambient sound design effects? Other skills I’ve learnt from previous modules. And look deeper into sound/music for games knowledge.