We met up for the fourth time, this time it was in person. I came with my laptop prepared to take notes of what was about to happen. Mingyu showed me the game’s current status a little playthrough and what sounds she needed from me.
Four songs.
Music list (loop music) 1. Game start scene 2. Computer scene. 3. computer opening animation. 4. Game status loop music.
I wrote some notes as well.
ambient sound before the screen zooms in.
Screen zooming in sound effect.
Video effect playing.
Typing noise sound effect.
Appearance when you finish.
Jingle.
Music goes into a computer screen. Music representing the engineer.
Zoom in screen.
A little bit longer for this scene.
Vintage synth. Science fiction tom and Jerry. Cupped. Cyber. Cuphead style.
Computer load in chime,/ like Windows XP
Flicker light sound effect
The camera changes into the log in stage. Type in password (change or not change music? Our choice)
Three rounds, at the moment. Loop music potentially is the same for each level.
End of the game, opening eyes.
Again these probably make more sense to me than anyone reading. But basically, I need to communicate with Will as soon as possible. He’s still on tour and it’s been a bit counterproductive towards the music accomplishments we need for the game. I’m unsure if I should start making some music but I’m not as capable as Will, this is something he does confidently. But perhaps I will attempt. I also saw Jingya speak with the other MA team members and communicate about what sound effects are left, after the meeting I spoke with Jingya and she said she only needs a few more and then she will be done. I do wonder if she is one hundred per cent sure, I think as Ingrid said there will be more sounds than the MA students anticipate.
Going on forth I need to attempt music, and edit/record more sound effects. The MA students want the assets by Thursday next week. We have our presentation on Wednesday so we need to get them done by then. I will update how it goes.