Cafe Oto Garden Game made with Unity Reflection

After today’s lecture with Ingrid about learning and using FMOD I was finding it hard to understand the exact context of the reasons to use FMOD. To encode the sound and present it to the game’s designers already processed was what I received? I should take some time by myself to experiment more and see the benefits and negative and to do decide if I wish to use this platform.

I do find the middle ground between DAW and Engine to be a strange place to edit and encode. I feel I would rather see the visual stimulation when encoding and deciding the effects of the audio in the space rather than a timeline. Like wise when using effects I would prefer to create and use them in a DAW.

But after playing this Cafe Oto game I have understood a little bit more about the design of sound in a game. Although a game, the premise of it is that it’s an instrument where you run around activating sounds and creating a loop with your character to engage complex patterns. I thought the coding behind how this works to be captivating and engaging for the interactive user. It did have me thinking if they used FMOD and I assume so. Seeing other ways of interactive media with coded sound has given me more context towards my game, and application of my audio within it.

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