I watched a few videos on additive synthesis after researching that Old School Runescape use/used additive synthesis in sound effect composition. I watched a few and understand that it’s about creating any sound with sine waves. And that by its nature mathematically you can recreate any sound in real life. I have both Ableton 11 Suite and Logic Pro X and found myself using the Logic Alchemy as it was a friendlier interface. I watched these videos and took notes.
I found that using alchemy and additive synthesis was difficult and I wasn’t making anything interesting really. I exported the sounds I made but I didn’t find them useful at all really. I might spend a bit more into dwelling into additive synthesis perhaps even try the Ableton operator one instead. But for now, I’m burnt out and a bit frustrated. I have however made some sounds that are okay and can be manipulated further let’s see!

This was a patch? if that’s what it’s called. That I made on Alchemy. Each number on the graph is a sinewave and you create a sound with volume, tune, pan, and phase parameters. I also automated the parameters with my mouse while recording into a separate audio channel instead of midi notes. I have a long performance recorded that I want to try to manipulate.