Video Game Research – Florence

Florence was one of the names given to use as a reference for gameplay. Not necessarily the music but I felt it was useful to start researching into other games to understand video game music. It’s a whole different ball game to normal conventional music.

I’ve been listening to the soundtrack and it’s very orchestral, perhaps wrong for the style of the game which they spoke about is 80s themes futuristic aesthetic. I did have ideas of recording my housemate Daniel playing his violin as he is grade eight on his instrument. He also plays the piano to a high level and I would simply ask him to improvise over some drums I would have made. But I feel this is perhaps the wrong way going forth into this design. I need to relook elsewhere.

The composer of the soundtrack is called Kevin Penkin, he has composed for a few anime cartoons and I felt this matched the art style perfectly. As well as the themes of the game which is around adulthood, relationships and finding yourself in this world. Very simple but evokes the emotions that the game wants to feel when playing. The music itself isn’t interactive but conveys the message of the game, which Is something I really wish to do with our group’s work. I need to spend time on synthesisers, as since our last session watching Will operate the Moog Matriarch has made me want to attempt it as well.

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