
I managed to get a hold of Will on Monday the 21st and I caught him up on the project, explained about the first initial meeting and what they had mentioned about the game. I sent him the PDF that the game designers showed us and the example for gameplay. Which was Florence. We then decided to meet up on the following day Tuesday the 22nd.
We booked out the composition room from 10-5pm on Tuesday and began discussing and playing around with sounds.
We loaded the Moog Matriarch and Prophet six in the composition lab and played with the arpeggiator. We looked again at the PDF and the artwork inspiration and decided the vintage 80s theme was kind of the idea presented here.
Will also brought his TR-08 and we MIDI synched the instruments together so it would all be in time. We then ended up recording long organic loops to showcase for the meeting the following day on Wednesday the 23rd. We ended up with a lot of tracks and lengthy performances to bounce and edit but it served more as a rough mood board of ideas.
We then selected around seven excerpts to bounce to WAV to showcase for our meeting the next day.

I have decided to as well learn synthesis for my own benefit. I have booked out the synth bench in the newly located space M113 Wednesday evening to continue with creating more sounds and ideas. At first, I was concerned with the sound not fitting but perhaps now as Walter Murch did with star wars, just make a lot of sounds and music.