Sound Worlds chapter 5 reflection

I read the short five-page chapter on sound worlds. It begins to use Parasite the film as an example of social dialogue with sound. Designer Ralph Tae-Young Choi uses sound to express the social class between the houses. The poor family home has non-diegetic sounds of dogs barking and loud traffic going past as well as a constant stream of noise pollution going on in the background. Whereas in contrast, the rich family has nature sounds. The rich family’s home has a quiet peaceful ambience in the background as well as reverberation in the house to create a sense of space in the home. To communicate that they live in a large house. I find this use of sound design really impressive. Little things can make a large difference when communicating story and place. I feel you could almost realise which was a poor family home and rich without the visuals which shows how much storytelling is going on with these two scenes sonically.

The chapter also goes on to explain a visual way of showcasing and planning ideas in pre-production.

I’m not entirely understanding the exact benefits of this visual planning is but I do find it interesting. I’ve never planned sound design in this manner so I’m hoping in tomorrows lecture Tim will explain it a bit more in detail. But as I understand currently, you write down the sonic worlds in circles and write the opposite spectrum on each side and place the sonic worlds in the location to contrast opposite sonic worlds and how they reflect each other. I think perhaps if I try to do this for my film for my assignment it might give me more clarity on this visual planning.

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