I finally got around to watching the film. I feel all the research I’d done before it had given me already high expectations of the sound design and overall movie. Reading how much thought went into the sounds and designing the script I was excited to actually watch it.
I found the introduction scene really captivating. There is a lot of information shown very quickly. You find out already that the word has been destroyed for a while. The grass growing from the traffic lights. The town is rural based on the transition and the pharmacy is shown. The room tones are quiet and really allow for the footsteps in the upcoming scene in the pharmacy to shine through.
The footsteps and subtle sounds of them breathing and using props in the scene showcase excellent foley work. I also found the POV of Reagan to live up to the experience described. It really gives you a layer of empathy towards her as a character. It made me think about what it’s like to be deaf and how horrible that must be. Really great job. I really want to go to an anechoic chamber to experience the sensation the sound designers spoke about.
Going on forth throughout the film. I can sense the dynamic control of volume they spoke about. Some of the scenes do have dramatic changes. It will be as loud as it can be and then suddenly the scene shifts and its back to being very silent. I also found the rules that John the director stated to suit as well. One scene, in particular, is when the father and son are under the waterfall and he mentions to his son who is terrified of making noise that they are able to make noise. Then the father screams and the child realises he can make noise. The camera pans behind the waterfall and you hear the child screaming. The sound of the scream is muffled by the sound of the water as his father explained. It all makes logical sense as the sound designers described.
Overall the second part of the movie when it starts g3tting more action. I felt didn’t accurately represent what the initial beginning did. I enjoyed the first eight minutes considerably more. What I will say is that the pharmacy scene which is what I’m deciding to do my piece on had a few differences I didn’t expect. They shifted to Reagan’s perspective a lot more in the initial eight minutes than I thought. although the duration is small it’s still nice to see my ideas were different to theirs. Again I’m not trying to copy scene for scene and sound for sound. I’m attempting to create my own version and idea to respond to the brief the sound designers were given for this clip. I’m going to plan my recording plan for the next few weeks and get everything in order.
Before getting recordings I created a time-based score to analyse the clip and work out what I needed and where. It’s not the final thing but I’ve done it for now so I can begin starting with the atmosphere recordings. My plan currently is to record atmospheres. then cloth, then feet then props. Finally, once I’ve done the initial mix I’m going to try and incorporate some sound design elements instead of music. Maby subtle techniques to build the tension within the scenes. For now, here is my basic plan on the placements of the sounds needed.
A Quiet Place is set in a world where it has been taken over by monsters that have super hearing. They explore the world using clicking noises that reflect surfaces similar to echolocation. The world has been destroyed and because of this, the family speak in sign language to avoid detection. They walk barefoot and barely speak. Sound equals death. Literally. They’ve changed everything about the way they live to minimise sound and loud noises. The slightest whisper or small noise will end in death.
I managed to find a copy of the original script online. I found a few things that the script indicates that the visuals don’t. I don’t want to exactly follow the original film and try to replicate the original, but what I want to do is to realise my own interpretation of the instructions as if I received the brief.
Some things that stand out to me that I will note when doing foley or sound editing/mixing.
This part of the script, it speaks about no sound. And the contrast between silence and changing between. noise appearing quickly. I will note the no sound for the introduction. I’m also curious about sound design elements that aren’t atmosphere. I was thinking about whether I wanted to add synths and small noises to create suspense. I know for sure I don’t want to add music but I feel there might be room for synthesisers mildly when tensions rise.
I like that they specifically say this is the first deliberate sound we’ve heard. It helps me on the mixing stages for sure. I need to think about how delicate everything is going to be to contrast this noise. As they are being almost completely silent. I can’t forget about the wide and closeup scenes with the sound being louder with more detail when closeup.
Here it speaks on the characters being barefoot and the type of running as well. Running lightly. standing on her toes. a few other things that help us understand more than the visuals might show.
This is the last part of the script relating to the clip I’ve chosen. The scriptwriters have used capital letters to emphasise the tension in the clips and perhaps the noise as well as mentioned in the Indiewire blog. This helps to tell me where and when I should be creating or perhaps increasing the floor volume of the overall track volume.
After all my research I’ve gained a lot of information about the ideas and themes of the movies. The sound designing process and the story elements. Here is my basic ruleset for this clip or more so a guide for when I go to record and mix the sounds I can refer back to this.
Whenever Reagen is on the screen if possible make the world experience from her point of view – use filtering and possibly the binaural microphone at university.
Wide and close-ups shots have different levels in sound and audio. Not everything needs to be heard. The characters walk with very light movement as they are always barefoot.
Atmospheres should be quiet and just fill the silence of the room and space they are in. They are in an isolated part of new york where there is no one to help them.
I should visit if possible an anechoic chamber to experience what the sound designers were talking about and put myself into their point of view.
Make most of the sounds myself. And pick up on the tiny details onscreen. In this movie, the sound is everything make sure it is well represented.
When mixing remember about dynamics. If the sound is always loud it will lack the tension when something does happen. Adjust and automate faders to create this sound design choice. Mix faders quietly and slowly over a long period increase the sound and then quickly return to the quiet levels you started on.
If possible attempt to create all the sounds for the clip. Authenticity is key and if done well it will be more immersive.
When mixing start from zero and then work your way up. not the other way around.
Strip out music to showcase the love the family have for each other. We want the characters to showcase and emphasise how they are feeling about each other.
Look into how deaf people perceive the world to educate me on the POV section of Reagan with her cochlear implant.
Also, refer to the script if unsure about what the idea of that scene is. (I NEED TO FIND THE SCRIPT!)
I decided to look into the foley video I found last year to see exactly how they made the sounds for the film as I will be doing a lot of foley. I found the same video again and feel my reflection will be different this time.
Foley Video
You can see how some of the foley was done in a quiet place, for example, the footsteps on sand. Again the sound was written into the script. It was a dream come true.
Most sounds were made exactly as you expect. For other sounds they got creative. Crabs legs for the monster walking. Celery and lettuce for the ear opening on the monster. The sound the monsters makes of the echolocation was a taser on a grape.
The thing about this film was that they were making sounds for things you usually don’t hear. And the characters mostly walk around barefoot toe to heel to not make a lot of noise. The sound was dictated by the theory of the film. Wide shots didn’t have footstep sounds as if the monsters could hear it so could you if not then only on close-ups.
This helps a ton! I really didn’t think about designing sounds based on camera angles and the theory and logic of the film in such a huge context. But again a film like this where sound is everything and the dialogue is almost non-existent means the sound design really needs to be thought off just as much as the visuals.
They also resaid a lot of the same things in this video like the others but a new insight was into the mixing process. They started with nothing and then built up the sounds.
They said the process was “let’s start from zero. Work our way up and up” They wanted to make the audience aware of the sounds they were making.
Another small insight with this interview with John the director was the rules of the universe and the sound design that they accumulated throughout production that helped layer the film with authenticity.
“This sets up the rules of the movie in the perspective of sound. When the camera shots are close up you can really hear the sounds and footsteps up close. But when it’s wide you can’t really hear it. Sound design is huge and the main character of the family in this film”
This quote really just keeps rehashing the importance of the sound design perspective and rules they’ve created. I’m going to write down the key important rules of this movie and reflect on them when I begin to write my plan for the clip.
This last video again rehashed a lot of the same information but one key insight was that they predominantly used a lot of new sounds for this production. They said they have a lot of sounds they could use but they felt they wanted to replicate this and create an authentic experience. Although they said they had a few gems in the locked such as a specific stick-breaking sound that they might not be able to record again that they’ve used in this film.
I’m going to try to record everything myself is possible without using any library sounds for a real test of my abilities.
I felt I needed a bit more research after the first few blogs and videos I watched. I want to create a set of rules and notes to dictate the thought process of the sound designers for when I’m doing my recordings or mixing and even the foley for how to accurately depict the ideas the director and scriptwriters had. I think good sound design is when both visuals and the audio department work in synch to create a collective idea.
video one
skip to 29:30 to view the interview with sound designers at the bafta
This interview starts with discussions about John Cage and the interviewer felt that a specific piece of writing that john cage wrote, where he walked into a quiet room and after a while, it wouldn’t be quiet anymore. He could hear his body and the room tone increase. The sound designers reflect on this information and say they know the piece. The room John Cage was talking bout is called an Ancolic chamber. A room within a room perfectly designed with foam absorption to create one of the quietest experiences on planet earth.
They then both speak about their experiences with visiting an Ancolic chamber. At first, he lost his balance, “we use our ears for balance so you’re asked to sit down. “and after a few minutes your ears open up and you start to hear your own body. The blood coursing the circular system. The small sounds become really big sounds and this inspired the sound design for a quiet place. To create a track to open ears up of the audience and then put them into the perspective of the characters and that’s what John the director wanted with the film.”
I think this last quote really gives a huge insight into how they came up with the overall idea of the sound design. It would be really good if I could perhaps visit an anabolic chamber and experience this myself to know what they are talking about.
They also said that when watching the movie with the first rough script the first thing they realised was the love between the family and how can we showcase this? The love of the family trying to survive. They felt they should strip out the music because there was so much in it. Also similar to Tarkovsky’s ideas of movies having no music. And after they removed the music, they were like how can we get close to them? Reagan one of the characters is deaf and John described to us that millie the actor became the spirit guide on set and taught them all American sign language. And when they started working on the sound design for the film they really wanted to get closer, they wanted the audience to feel what they’re feeling. So they thought “well she’s a deaf person In a world where sound is everything. Life or death even.”
So millie also became their spirit guide for unlocking the film. They received a description from John from how she experiences the world when her cochlear implant is on and she described it as a low rumble. And they reflected that to their experience from being in An anechoic chamber to be very similar. The sound of your own body, your heart your nervous system buzzing away. And they based the sound design on these experiences for specific moments in the film when we’re in Millie’s sonic perspective when her implant is on. And there are three moments in the film when she turns the cochlear implant off and digital zero happens. Which they thought is rare, when do any of us have a chance to experience total and complete silence. So the first time they tried it in the studio it took their breath away. Surreal. And in the context of the movie, it immediately connected you to her, her vulnerability and also unlocked so much for storytelling potential.
I know in my clip there is a scene where she is wearing the cochlear implant and the camera specifically allows you to see it. I want to try and take notes for this to impact my decisions on that scene.
They also spoke that when the volume is stripped and sounds aren’t as obvious, it really can make it attractive for the audience. The quiet makes the audience lean in. The picture editing was back to back with the sound. Which were a new experience for the sound designers and they really enjoyed it. The process was reflective with both forms. There was almost no dialogue in the film so Sound was really guiding it. The question was how do we guide the volume? Is it too quiet or too loud how do we balance it?
After choosing my clip which will be the section of A Quiet Place, I wanted to do a bit more research into the Director and the Sound Designers in the movie. I felt that from last year knowing about the foley for the movie and the concept of it I should do some research into the themes and ideas and the conceptual things the sound design incorporates in this specific context. I haven’t watched the movie just yet but for now, I’ve just done a lot of research into the sound for the film.
First video information
To start off I looked into the movie as a whole, I watched this video above which spoke on a lot of things and featured interviews from both John Krasinski and both sound designers Erik Aadahl and Ethan Van der Ryn.
One of the most important things about this movie is the way sound was incorporated into it. From the beginning of the conceptual stage and even to the scriptwriting the sound was implemented into it. The sound is the main character in this movie says the sound designers. It was written and planned during the screenwriting stage.
In this Indiewire blog, they speak to the scriptwriters of the film and how they got around the ideas for it. “It’s hard to write a silent movie. You can’t use dialogue to crutch the movie. Usually, in a screenplay sound design is written in addition to and around dialogue.” I found this interesting as this was going to help me with my assignment. It will dictate to me that the sound is everything for this movie if I choose to interpret it this way.
They also speak on the script, and that if there is silence it is underlined. It’s clearly underlined to showcase its importance. They also used font sizes to dictate silence loudness and tension for the script.
Sound directions were written in the script which helped a ton for the sound designers to start working, they felt like they were part of the storytelling instead of accentuating what was already there. The sound designers love it. Especially in this movie, the sound is extra important in the storytelling.
The sound designers also speak on how they used sound to communicate things. They said “Within any storytelling process there are moments where we want to experience what the characters are experiencing and sound is one the of key tools to use that.
For example, experiencing the POV from the hearing aid.
They really wanted the audience to experience the story events through the point of view of the character. The daughter Reagan played in the film is deaf in real life and in the movie and they felt it was important to experience sound through her way through the cochlear implant. This is to help the audience connect to her character. Experiencing the film through Reagan’s perspective helps you build empathy with her character. And the jagged chops that happen between the pov switching accentuate the jumps.
Another interesting part I found was about dynamics. They spoke about the mixing process when deciding on the overall volume of the film. As they felt like through the first run of the movie the overall sound was similar and quiet and that didn’t fit. It felt boring. They had a film where the sound was everything with very little dialogue and they had to somehow make the silence loud.
So to fix this the sound is really dynamic, so sequences start at a really low volume and increase over time. And it directly mirrors the plot design of the scenes. So they remain quiet until they both reach a breaking point. But even then the plot or sound stays at 100% for a very short amount of time and then the volume drops low again as the tension resets.
Silence sometimes is the best suspense, in a particular scene at the end of the movie there is digital silence right before a chaotic fight with the monster. They also speak on how to balance the loud from quiet by saying “that before another loud dynamic event it is key to give the audience cathartic sounds to reset them”.
The sound designers also believe the best movie have sound ingrained into the script. The screenwriting was unorthodox and this movie shows us what sound design can do. Emphasising characters and the sound is effective when used dynamically to emphasise transition.
I want to look into the script for the film and see what it says. And reflect on the rules of the universe for how the characters survive. I feel at this current moment I want to try and follow the rules and ideas of the current sound designers and see if I can replicate it with authenticity. I’m going to do a bit more research to follow up.
I decided to go for the short clip from the quiet place. I did a blog entry on my year one blog website about the foley in this film. I remember the sound designer from the film speaking about how sound was written in the film script which allowed them to pre-plan aspects before. It also made the sound a key element as in this movie the monsters have super hearing so the characters have to move slowly and silently, they even speak in sign language to avoid detection. In this clip, they are in the supermarket and there is a lot of props and walking around quietly which will need very expressive foley. I’m up for the challenge. I will have to do some more research into the film, watch it completely and annotate a plan for the foley, atmosphere and fx.
I’m going to also find a few props I need for this clip and plan everything accordingly.
Åsa Helena Stjerna (born 1970 in Stockholm) is a Swedish artist using sound and listening as her artistic modes of exploration. Through her site-specific installations, she explores sound’s potential, making the embedded conditions and underlying narratives connected to a situation perceivable, drawing connections between past and present, local and global, as well as human and more-than human. By this she seeks to reframe the act of listening, evoking a sensibility of places as complex ecologies.
Also active as artistic researcher, she has been specifically interested in exploring the contemporary conditions of sonic situated practice and its ability of being transformative, i.e. what it actually means “to make a difference” in the era of Antrophocene and advanced capitalism. Guided by methodologies of feminism, ecosophy and posthumanism she proposes an understanding of site-specificity as an aesthetic–ethical practice and engagement between specific and diverse “bodies” with agencies—human as well as non-human, spanning across and connecting the material, social, discursive, artistic, and technical realms at the same time in a given situation.
Stjerna has participated in an extensive number of exhibitions internationally, among other Klangstaetten Stadtklänge Braunschweig, the Transmediale Media Festival, Berlin; the Nordic Music Days, Stockholm; the Ultima Contemporary Music festival, Oslo and the Akademie der Künste, Berlin. Her works include several public permanents commissions: Earth Song (2020), commissioned by Stockholm Konst; Sky Brought Down (2017) Sahlgrenska university hospital in Gothenburg, Sweden commissioned by Västra Götalandsregionens konstenhet and The Well (2014) at Swedish Institute in Paris commissioned by the Public Art Agency Sweden.
Stjerna represents professorship sound art at Hochschule für bildende Künste in Braunschweig, Germany, 2020-2021.
Earth Song
Earth Song installation
The first project I looked into was Earth Song. In this project Åsa Stjerna captures the vibrations of the earth moving underneath our feet into this permanent sound installation. She claims the earth is singing underneath us. And through this sound installation, the installation acts as an interface to translate the Earth’s seismographic movements into a sonic experience.
I saw the photo of what seemed like a speaker system underneath these circular pieces of wood. I have an installation proposal coming up and all these visiting practitioners are helping me and influencing me into ideas quite a lot. I think the idea of connecting the speakers to a system that is already online detecting seismographic activity and then converting it into vibration and sounds is really fascinating. The only thing, in my opinion, is I’m not sure if the earth is actually singing. I would say instead that this is perhaps a deeper way for us to understand the movement of the earth. Humans have a tendency to ignore things that aren’t right in front of us, including climate change issues and worldwide famine and poverty. An installation like this really reminds us how not in control we are and the power of the earth.
I am interested to see what Åsa thinks about permanent sound installations and how you approach that idea. In comparison, let’s say for example a temporary sound installation whose intentions are different than something which is meant to be in public for the foreseeable future. How does a sound artist plan and think about that as an idea?
MARE BALTICUM
MARE BALTICUM
MARE BALTICUM is an artistic exploration into the sound pollution of the Baltic sea. MARE BALTICUM is a sound installation based on research into the Baltic sea taken from four different locations across the Baltic sea. Thirty-eight hydrophones were placed and recorded for one hour at the exact same time every day for a year to understand the sonic environments underwater. The recordings were then placed in a room where each loudspeaker represented one area of recordings from the Baltic sea. The sounds would merge and harmonise throughout playing to showcase this underwater sonic landscape.
A short video explaining MARE BALTICUM
I also watched the short four-minute documentary explaining the process and the final sound installation. I’m in the current moment doing research on acoustic ecology and this helps inspire my research for my audio paper. I’m doing it on noise pollution in cities and how sound artists can help design cities in the future to avoid negative outcomes. I never thought about the human activity to harm even underwater as I thought it would drown out through the ocean. I find this interesting, as humans, we usually think about us taking over landmass as what is ruining the environment which it definitely does but I also think we undermine the effects of noise pollution on animals. There have been studies into how animals change their instincts when faced with loud noise pollution from humans. Cicadas in cities are shown to make louder cries than in the wild as they have to combat noise pollution to mate.
I’m tempted to ask about her experience with this particular sound work and what she thinks about noise pollution amongst our existence and what a sound artist role could be. I guess this has opened up my idea that it might not just be a physical role for example helping to design cities but more of a showcase role. To perhaps also create works that bring attention to noise pollution.
Currents
Currents
Currents is also a piece I believe fits in a similar theme as the previous. Eighteen channel speaker system setup within the Oslo opera house in Norway. This piece is the “sonification of the North-Atlantic currents”. The eighteen channel speaker system is fed information from a Swedish research team which is continuously fed into the speaker system. The research team is studying and measuring the changing patterns of overtime of the flow of the North Atlantic currents which is directly linked to the ice caps melting. The information is then used to manipulate and control the sound textures created for this installation. The North-Atlantic sea was not used as a sound source but instead its information to control the sound textures within the opera house eighteen channel system. It also speaks on that this piece isn’t to bring answers just to bring awareness of the issues towards climate change.
This has brought a lot of information to my paper. Tied with the previous installation I think sound artists can and do have a responsibility to use their art to convey political and social issues. I think it’s a powerful medium to make people think without directly showcasing a message. Just to lay the ideas in front of people to realise what is going on. Again following up on the previous questions I want to ask I think I want to speak about, what role sound artists can play in bringing up social issues and political problems.
Post Lecture Reflection
Åsa Stjerna started the lecture by reflecting on her work for the last 15 years. She spoke on how sound and listening is her main forefront. She spoke about sound installations and her ideas of how to work with site-specific work. About engaging with the site and not just placing your speakers there and expecting to fit in. In one specific installation, she dug up one kilometre of dirt to fit in cables around a cemetery. And in her other work in the Oslo opera house, she used the wooden sculpture as a speaker stand. She believes that site-specific work is something that can’t be repeated and each site is to be treated as a new area and everything is done from scratch. I agree completely with her words here. About not just using a site but contextualising your installation to the site and how it can fit in. Maybe add or accentuate the site as it stands.
She also spoke her opinions on sound art and how when receiving commissions a lot of companies limit the artist in their work. She finds it frustrating that over the years since sound arts has been officially recognised as an art form it has shifted and been taken out of context. A lot of companies already have a predetermined idea of what they want from the commission. Of what sound arts are before even asking the artist. She believes commercial commissions are holding back and creating a negative aspect. They are not allowing the artist to think or create.
Another big part of her work is sonification. She enjoys representing non-audible information into something sonic. She also does a lot of research into this subject and believes there is a huge issue in sonification within the translation process.
MARE BALTICUM was also spoken about. The process of working with the scientist was through her PhD work. and she found herself and even the scientist fascinated with what she could do with boring numbers and data that they collect.
I also asked the questions that I thought of earlier. In regards to my first one, which was. What is the process of working towards a permanent or temporary sound installation? She spoke about how they are pretty much alike, although the length of time allows the creation or expression of different ideas that a temporary installation offers.
I found her work interesting but also a bit confusing and challenging for me to accept some thoughts. I liked that she used her work to speak about climate change issues but when asked with her thoughts of using large corporations who create the majority of climate change issues to make an installation about it she didn’t really speak on it. I also really agreed and it did make me think differently about site-specific sound installation work. Thinking more into how to fit in the site not just bringing or using the site. I believe this creates greater meaning.